Conjurer’s Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Conjurer’s Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Elder Deep-Fiend

Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, tap up to four target permanents.

Gisa’s Bidding

Create two 2/2 black Zombie creature tokens.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gisa’s Bidding

Create two 2/2 black Zombie creature tokens.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It of the Horrid Swarm

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.

Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Conjurer’s Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Graf Rats

At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

It of the Horrid Swarm

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
When you cast this spell, create two 1/1 green Insect creature tokens.

Chittering Host

Haste
Menace (This creature can’t be blocked except by two or more creatures.)
When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.

Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Midnight Scavengers

When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)

Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.

Nessian Hornbeetle

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

Heartstabber Mosquito

Kicker (You may pay an additional as you cast this spell.)
Flying
When Heartstabber Mosquito enters, if it was kicked, destroy target creature.

Gleaming Barrier

Defender
When this creature dies, create a Treasure token. (It’s an artifact with “, Sacrifice this token: Add one mana of any color.”)

Stasis Snare

Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Cyclops Electromancer

When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Mask of Griselbrand

Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip