Butcher’s Cleaver

Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip

Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Mind Unbound

At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

Artisan of Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Sheoldred, Whispering One

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent’s upkeep, that player sacrifices a creature.

Turn the Tide

Creatures your opponents control get -2/-0 until end of turn.

Sickleslicer

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip

Whispering Specter

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.

Death-Hood Cobra

: Death-Hood Cobra gains reach until end of turn.
: Death-Hood Cobra gains deathtouch until end of turn.

Lashwrithe

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)

Parasitic Implant

Enchant creature
At the beginning of your upkeep, enchanted creature’s controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

Sheoldred, Whispering One

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent’s upkeep, that player sacrifices a creature.

Turn the Tide

Creatures your opponents control get -2/-0 until end of turn.

Perilous Myr

When Perilous Myr dies, it deals 2 damage to any target.

Artisan of Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

All Is Dust

Each player sacrifices all permanents they control that are one or more colors.

Reality Spasm

Choose one —
• Tap X target permanents.
• Untap X target permanents.

Thought Gorger

Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

Artisan of Kozilek

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.

Quag Vampires

Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Hedron Rover

Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.