Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Tread Mill

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Widget Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Gnomeball Machine

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Auto-Key

Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains “: You gain 3 life.”

Optical Optimizer

Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains “: Draw a card.”

Applied Aeronautics

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Duplication Device

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it’s an artifact in addition to its other types.

Record Store

Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Ob Nixilis, the Fallen

Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

Undercity Troll

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Shadowed Caravel

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Shadowed Caravel

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Treasure

, Sacrifice this token: Add one mana of any color.

Transmute Artifact

Sacrifice an artifact. If you do, search your library for an artifact card. If that card’s mana value is less than or equal to the sacrificed artifact’s mana value, put it onto the battlefield. If it’s greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don’t, put it into its owner’s graveyard. Then shuffle.

Herald’s Horn

As Herald’s Horn enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

Blighted Woodland

: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Vile Manifestation

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling (, Discard this card: Draw a card.)

Unconventional Tactics

Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.

Spellweaver Eternal

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Conjurer’s Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Death-Hood Cobra

: Death-Hood Cobra gains reach until end of turn.
: Death-Hood Cobra gains deathtouch until end of turn.

Herald’s Horn

As Herald’s Horn enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.