When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Artista: Jason Felix
Fragmentize
Destroy target artifact or enchantment with mana value 4 or less.
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Draw two cards. If you have the city’s blessing, draw three cards instead.
Herald’s Horn
As Herald’s Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.
Corridor Monitor
When Corridor Monitor enters, untap target artifact or creature you control.
Silverflame Ritual
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Wall of Stolen Identity
You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it’s a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn’t untap during its controller’s untap step for as long as you control Wall of Stolen Identity.
Bogstomper
Ethereal Elk
Trample
When Ethereal Elk enters, you may search your library and/or graveyard for a card named Vivien, Nature’s Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
Splicer’s Skill
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Twisted Reflection
Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature’s power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Grim Initiate
First strike
When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Cyclops Electromancer
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Scorchmark
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
Mutual Epiphany
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Creeping Tar Pit
Creeping Tar Pit enters tapped.
: Add
or
.
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Living Lore
As Living Lore enters, exile an instant or sorcery card from your graveyard.
Living Lore’s power and toughness are each equal to the exiled card’s mana value.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creeping Tar Pit
Creeping Tar Pit enters tapped.
: Add
or
.
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.