Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Colossus Hammer

Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Raise the Palisade

Choose a creature type. Return all creatures that aren’t of the chosen type to their owners’ hands.

Deepglow Skate

When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.

Raise the Palisade

Choose a creature type. Return all creatures that aren’t of the chosen type to their owners’ hands.

Raise the Palisade

Choose a creature type. Return all creatures that aren’t of the chosen type to their owners’ hands.

Drownyard Behemoth

Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)
Drownyard Behemoth has hexproof as long as it entered this turn.

Uncaged Fury

Target creature gets +1/+1 and gains double strike until end of turn.

Lux Artillery

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.

Lux Artillery

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.

Sinuous Vermin

: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can’t be blocked except by two or more creatures.)

Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Gorion, Wise Mentor

Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Lukamina, Scorpion Form

Deathtouch
Lukamina, Scorpion Form must be blocked if able.
When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

Gorion, Wise Mentor

Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Gorion, Wise Mentor

Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Gorion, Wise Mentor

Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Bloodthirsty Blade

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

Lizard Blades

Double strike
Equipped creature has double strike.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Crackling Emergence

Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It’s still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Lizard Blades

Double strike
Equipped creature has double strike.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)