Saddleback Lagac

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Cold-Water Snapper

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Uncaged Fury

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Spikeshot Goblin

, : Spikeshot Goblin deals damage equal to its power to any target.

Open Fire

Open Fire deals 3 damage to any target.

Reverse Engineer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Draw three cards.

Zenith Seeker

Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.

Implement of Ferocity

, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

Reverse Engineer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Draw three cards.

Sinuous Vermin

: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can’t be blocked except by two or more creatures.)

Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Deepglow Skate

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Hightide Hermit

Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn’t have defender.

Saddleback Lagac

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Sinuous Vermin

: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can’t be blocked except by two or more creatures.)

Drownyard Behemoth

Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

The Gitrog Monster

Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Ghoulsteed

, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

Kessig Dire Swine

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

The Gitrog Monster

Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Uncaged Fury

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Loam Larva

When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

Saddleback Lagac

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)