Sage’s Reverie

Enchant creature
When Sage’s Reverie enters, draw a card for each Aura you control that’s attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that’s attached to a creature.

Isareth the Awakener

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Hieromancer’s Cage

When Hieromancer’s Cage enters, exile target nonland permanent an opponent controls until Hieromancer’s Cage leaves the battlefield.

Isareth the Awakener

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Shock

Shock deals 2 damage to any target.

Negate

Counter target noncreature spell.

Shock

Shock deals 2 damage to any target.

Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Ghitu Journeymage

When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Zulaport Cutthroat

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Dragon’s Eye Savants

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon’s Eye Savants is turned face up, look at target opponent’s hand.

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Aquatic Incursion

When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can’t be the targets of spells or abilities your opponents control.)
: Target Merfolk can’t be blocked this turn.

Jadelight Ranger

When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Daring Buccaneer

As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .

Elemental

At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

Jadelight Ranger

When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Jadelight Ranger

When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Cryptic Command

Choose two —
• Counter target spell.
• Return target permanent to its owner’s hand.
• Tap all creatures your opponents control.
• Draw a card.