At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
Artista: Jason Rainville
Command the Storm
Command the Storm deals 5 damage to target creature.
Sage’s Reverie
Enchant creature
When Sage’s Reverie enters, draw a card for each Aura you control that’s attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that’s attached to a creature.
Isareth the Awakener
Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Hieromancer’s Cage
When Hieromancer’s Cage enters, exile target nonland permanent an opponent controls until Hieromancer’s Cage leaves the battlefield.
Isareth the Awakener
Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Shock
Shock deals 2 damage to any target.
Negate
Counter target noncreature spell.
Shock
Shock deals 2 damage to any target.
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Ghitu Journeymage
When Ghitu Journeymage enters, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Zulaport Cutthroat
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Dragon’s Eye Savants
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon’s Eye Savants is turned face up, look at target opponent’s hand.
Rekindling Phoenix
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”
Rekindling Phoenix
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”
Aquatic Incursion
When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can’t be the targets of spells or abilities your opponents control.)
: Target Merfolk can’t be blocked this turn.
Jadelight Ranger
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Rekindling Phoenix
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”
Daring Buccaneer
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .
Elemental
At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
Jadelight Ranger
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Jadelight Ranger
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner’s hand.
• Tap all creatures your opponents control.
• Draw a card.