Persistent Petitioners

, : Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

Domri, Chaos Bringer

+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”

Sunder Shaman

Sunder Shaman can’t be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.

Quench

Counter target spell unless its controller pays .

Dack Fayden

+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”

Negate

Counter target noncreature spell.

Zulaport Cutthroat

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Whispering Snitch

Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

Dack Fayden Emblem

Whenever you cast a spell that targets one or more permanents, gain control of those permanents.

Omnispell Adept

, : You may cast an instant or sorcery spell from your hand without paying its mana cost.

Conclave Guildmage

, : Creatures you control gain trample until end of turn.
, : Create a 2/2 green and white Elf Knight creature token with vigilance.

Sage’s Reverie

Enchant creature
When Sage’s Reverie enters the battlefield, draw a card for each Aura you control that’s attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that’s attached to a creature.

Isareth the Awakener

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Isareth the Awakener

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Shock

Shock deals 2 damage to any target.

Hieromancer’s Cage

When Hieromancer’s Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer’s Cage leaves the battlefield.

Negate

Counter target noncreature spell.

Shock

Shock deals 2 damage to any target.

Ghitu Journeymage

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)