Exile target creature. Its controller gains life equal to its power.
Artista: Jeff A. Menges
Water Elemental
Battering Ram
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Water Elemental
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
War Mammoth
Trample
Mons’s Goblin Raiders
Grizzly Bears
Merfolk of the Pearl Trident
Dwarven Lieutenant
: Target Dwarf creature gets +1/+0 until end of turn.
Armor Thrull
, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Dwarven Catapult
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Goblin War Drums
Creatures you control have menace. (They can’t be blocked except by two or more creatures.)
Vodalian Soldiers
Fire and Brimstone
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
Martyr’s Cry
Exile all white creatures. For each creature exiled this way, its controller draws a card.
Deep Water
: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.
Tracker
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Aspect of Wolf
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Mons’s Goblin Raiders
Raise Dead
Return target creature card from your graveyard to your hand.
Water Elemental
Bog Wraith
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)