Bog Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Rock Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Sea Serpent

Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

Scavenging Ghoul

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

Master of the Hunt

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has “bands with other creatures named Wolves of the Hunt.” (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has “bands with other creatures named Wolves of the Hunt.” Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has “bands with other creatures named Wolves of the Hunt,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Divine Offering

Destroy target artifact. You gain life equal to its converted mana cost.

Wolverine Pack

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Adun Oakenshield

, : Return target creature card from your graveyard to your hand.

Giant Turtle

Giant Turtle can’t attack if it attacked during your last turn.

Firestorm Phoenix

Flying
If Firestorm Phoenix would die, return it to its owner’s hand instead. Until that player’s next turn, that player plays with that card revealed in their hand and can’t play it.

Moat

Creatures without flying can’t attack.

Willow Satyr

You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Rock Hydra

Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Sea Serpent

Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.

Raise Dead

Return target creature card from your graveyard to your hand.

Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Zombie Master

Other Zombie creatures have swampwalk. (They can’t be blocked as long as defending player controls a Swamp.)
Other Zombies have “: Regenerate this permanent.”

Aspect of Wolf

Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.