At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Artista: Jeff A. Menges
Mons’s Goblin Raiders
Merfolk of the Pearl Trident
Bog Wraith
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Aspect of Wolf
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Grizzly Bears
Water Elemental
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Raise Dead
Return target creature card from your graveyard to your hand.
Zombie Master
Other Zombie creatures have swampwalk. (They can’t be blocked as long as defending player controls a Swamp.)
Other Zombies have “: Regenerate this permanent.”
War Mammoth
Trample
Sea Serpent
Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Bog Wraith
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
Water Elemental
Mons’s Goblin Raiders
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Rock Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
Sea Serpent
Sea Serpent can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Battering Ram
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Citanul Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
Haunting Wind
Whenever an artifact becomes tapped or a player activates an artifact’s ability without in its activation cost, Haunting Wind deals 1 damage to that artifact’s controller.
Urza’s Chalice
Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
Bazaar of Baghdad
: Draw two cards, then discard three cards.
Bog Wraith
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)