Haunt the Network

Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.

Bestow Greatness

Target creature gets +4/+4 and gains trample until end of turn.

Maha, Its Feathers Night

Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.

Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — and 2 life

Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — and 2 life