Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Sever Soul

Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Nightscape Familiar

Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.

Pulmonic Sliver

All Sliver creatures have flying.
All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Death or Glory

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent’s choice and return the other to the battlefield.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Black Market

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.

Den of the Bugbear

If you control two or more other lands, Den of the Bugbear enters tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with “Whenever this creature attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.” It’s still a land.

Pulmonic Sliver

All Sliver creatures have flying.
All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”

Penumbra Spider

Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

Black Market

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.

Conspiracy

As Conspiracy enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.

Black Market

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.

Festercreep

Festercreep enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Penumbra Spider

Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

River Kelpie

Whenever River Kelpie or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Festercreep

Festercreep enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Black Market

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.