Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Nightscape Familiar

Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.

Death Wish

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

Pulsemage Advocate

: Return three target cards from an opponent’s graveyard to their hand. Return target creature card from your graveyard to the battlefield.

Hapato’s Might

Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.

Soul Link

Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.

Penumbra Wurm

Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Deflection

Change the target of target spell with a single target.

Deflection

Change the target of target spell with a single target.

Nightscape Familiar

Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.

Ruham Djinn

First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Death or Glory

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent’s choice and return the other to the battlefield.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Thresher Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land of their choice.

Midnight Ritual

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.