Thriving Turtle

When Thriving Turtle enters the battlefield, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

Council’s Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

Meddling Mage

As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can’t be cast.

Languish

All creatures get -4/-4 until end of turn.

Lash of Thorns

Target creature gets +2/+1 and gains deathtouch until end of turn.

Grave Strength

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Languish

All creatures get -4/-4 until end of turn.

Languish

All creatures get -4/-4 until end of turn.

Reaper of the Wilds

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Reaper of the Wilds gains deathtouch until end of turn.
: Reaper of the Wilds gains hexproof until end of turn.

Languish

All creatures get -4/-4 until end of turn.

Thriving Turtle

When Thriving Turtle enters the battlefield, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

Mournwillow

Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can’t block this turn.

Languish

All creatures get -4/-4 until end of turn.

Languish

All creatures get -4/-4 until end of turn.

Languish

All creatures get -4/-4 until end of turn.

Languish

All creatures get -4/-4 until end of turn.

Avatar of the Resolute

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Avatar of the Resolute

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Silumgar Sorcerer

Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Sorcerer exploits a creature, counter target creature spell.

Grave Strength

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.