Whenever a player casts a spell, any other player may pay that spell’s mana cost. If a player does, counter the spell. (Mana cost includes color.)
Artista: Jerry Tiritilli
Jalum Tome
, : Draw a card, then discard a card.
Jalum Tome
, : Draw a card, then discard a card.
Elfhame Palace
Elfhame Palace enters the battlefield tapped.
: Add or .
Jalum Tome
, : Draw a card, then discard a card.
Goblin Cadets
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Elfhame Palace
Elfhame Palace enters the battlefield tapped.
: Add or .
Treva’s Ruins
When Treva’s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
: Add , , or .
Elfhame Palace
Elfhame Palace enters the battlefield tapped.
: Add or .
Shifting Sky
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Salt Marsh
Salt Marsh enters the battlefield tapped.
: Add or .
Rummaging Wizard
: Look at the top card of your library. You may put that card into your graveyard.
Risky Move
At the beginning of each player’s upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Wirewood Elf
: Add .
Accursed Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
Words of Waste
: The next time you would draw a card this turn, each opponent discards a card instead.
Information Dealer
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Llanowar Elves
: Add .
Forest
(: Add .)
Salt Marsh
Salt Marsh enters the battlefield tapped.
: Add or .
Llanowar Elves
: Add .
Forest
(: Add .)
Forest
(: Add .)
Morality Shift
Exchange your graveyard and library. Then shuffle your library.
Strength of Isolation
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)