Treva’s Ruins

When Treva’s Ruins enters, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
: Add , , or .

Sneak Attack

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Sneak Attack

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Jalum Tome

, : Draw a card, then discard a card.

Jalum Tome

, : Draw a card, then discard a card.

Sneak Attack

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Ice Cave

Whenever a player casts a spell, any other player may pay that spell’s mana cost. If a player does, counter the spell. (Mana cost includes color.)

Jalum Tome

, : Draw a card, then discard a card.

Risky Move

At the beginning of each player’s upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Jalum Tome

, : Draw a card, then discard a card.

Jalum Tome

, : Draw a card, then discard a card.

Goblin Cadets

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

Treva’s Ruins

When Treva’s Ruins enters, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
: Add , , or .

Shifting Sky

As Shifting Sky enters, choose a color.
All nonland permanents are the chosen color.

Shifting Sky

As Shifting Sky enters, choose a color.
All nonland permanents are the chosen color.