: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Artista: Jesper Ejsing
Duskhunter Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
Assault Griffin
Flying
Vow of Malice
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Acorn Catapult
, : Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.
Runeclaw Bear
Vendilion Clique
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Borderland Behemoth
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Bull Cerodon
Vigilance, haste
Wickerbough Elder
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Borderland Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Retaliator Griffin
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Runeclaw Bear
Assault Griffin
Flying
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can’t be blocked this turn.
Cudgel Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Dryad’s Favor
Enchant creature
Enchanted creature has forestwalk. (It can’t be blocked as long as defending player controls a Forest.)
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Goblin Tunneler
: Target creature with power 2 or less can’t be blocked this turn.
Wickerbough Elder
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Nothing Can Stop Me Now
(An ongoing scheme remains face up until it’s abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you’ve been dealt 5 or more damage this turn, abandon this scheme.
The Iron Guardian Stirs
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
The Dead Shall Serve
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
Plots That Span Centuries
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.