Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Artista: Jesper Ejsing
Old-Growth Troll
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add ’ and ‘, , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'”
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
Koma, Cosmos Serpent
This spell can’t be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma’s Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can’t be activated this turn.
• Koma, Cosmos Serpent gains indestructible until end of turn.
Pillage
Destroy target artifact or land. It can’t be regenerated.
Battle Mammoth
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Augury Raven
Flying
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Inspired Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Anara, Wolvid Familiar
As long as it’s your turn, commanders you control have indestructible. (Effects that say “destroy” don’t destroy them. A creature with indestructible can’t be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Reliquary Tower
You have no maximum hand size.
: Add .
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Kediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)
Reliquary Tower
You have no maximum hand size.
: Add .
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)