Old-Growth Troll

Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add ’ and ‘, , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'”

Battle Mammoth

Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Battle Mammoth

Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Old-Growth Troll

Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add ’ and ‘, , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'”

Wolverine Riders

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

Koma, Cosmos Serpent

This spell can’t be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma’s Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can’t be activated this turn.
• Koma, Cosmos Serpent gains indestructible until end of turn.

Pillage

Destroy target artifact or land. It can’t be regenerated.

Battle Mammoth

Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Storm Crow

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Yurlok of Scorch Thrash

Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .

Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)

Esior, Wardwing Familiar

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)

Wickerbough Elder

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Obeka, Brute Chronologist

: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)

Anara, Wolvid Familiar

As long as it’s your turn, commanders you control have indestructible. (Effects that say “destroy” don’t destroy them. A creature with indestructible can’t be destroyed by damage.)
Partner (You can have two commanders if both have partner.)

Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)

Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)

Yurlok of Scorch Thrash

Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .

Falthis, Shadowcat Familiar

Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)

Anara, Wolvid Familiar

As long as it’s your turn, commanders you control have indestructible. (Effects that say “destroy” don’t destroy them. A creature with indestructible can’t be destroyed by damage.)
Partner (You can have two commanders if both have partner.)

Esior, Wardwing Familiar

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)