Acorn Catapult

, : Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.

Vendilion Clique

Flash
Flying
When Vendilion Clique enters, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Borderland Ranger

When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wickerbough Elder

Wickerbough Elder enters with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Plots That Span Centuries

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Retaliator Griffin

Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Merfolk Sovereign

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can’t be blocked this turn.

Cudgel Troll

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Dryad’s Favor

Enchant creature
Enchanted creature has forestwalk. (It can’t be blocked as long as defending player controls a Forest.)

Armored Ascension

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Goblin Tunneler

: Target creature with power 2 or less can’t be blocked this turn.

Wickerbough Elder

Wickerbough Elder enters with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Nothing Can Stop Me Now

(An ongoing scheme remains face up until it’s abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you’ve been dealt 5 or more damage this turn, abandon this scheme.

The Iron Guardian Stirs

When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.

The Dead Shall Serve

When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

Haze Frog

Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.

Prey’s Vengeance

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)