Impact Resonance

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Daggerback Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Vow of Malice

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can’t attack you or a planeswalker you control. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Divest

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Ghitu Lavarunner

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

Haphazard Bombardment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don’t control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don’t control have an aim counter on them, destroy one of those permanents at random.

Haphazard Bombardment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don’t control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don’t control have an aim counter on them, destroy one of those permanents at random.

Merfolk Trickster

Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Pillage

Destroy target artifact or land. It can’t be regenerated.

Colossal Dreadmaw

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Deadeye Brawler

Deathtouch
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city’s blessing, draw a card.

Colossal Dreadmaw

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn’t win the subgame, it deals double that damage to that player instead.

Gimme Five

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don’t hit people.)

It That Gets Left Hanging

When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won’t, It That Gets Left Hanging gains haste until end of turn.

Goblin Haberdasher

Menace (This creature can’t be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.

Wrench-Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Baron Von Count

Baron Von Count enters the battlefield with a doom counter on “5.”
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from “1,” destroy target player and put that doom counter on “5.”

Butcher’s Glee

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Prey’s Vengeance

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Merfolk Sovereign

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can’t be blocked this turn.

Wake Thrasher

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.