Artista: Jesper Myrfors
Plains
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Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Armageddon
Destroy all lands.
Phantom Monster
Flying
Scrubland
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Bad Moon
Black creatures get +1/+1.
Fog
Prevent all combat damage that would be dealt this turn.
Living Lands
All Forests are 1/1 creatures that are still lands.
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Word of Command
Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Tropical Island
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Ironroot Treefolk
Demonic Hordes
: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent’s choice.
Will-o’-the-Wisp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Plains
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Ironroot Treefolk
Conversion
At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.
Scathe Zombies
Phantom Monster
Flying
Smoke
Players can’t untap more than one creature during their untap steps.
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Word of Command
Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.