Desert

: Add .
: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Ghazbán Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

Bottle of Suleiman

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Word of Command

Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Smoke

Players can’t untap more than one creature during their untap steps.

Living Lands

All Forests are 1/1 creatures that are still lands.

Pestilence

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

Smoke

Players can’t untap more than one creature during their untap steps.

Fog

Prevent all combat damage that would be dealt this turn.

Camouflage

Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Living Lands

All Forests are 1/1 creatures that are still lands.

Fog

Prevent all combat damage that would be dealt this turn.