: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent’s choice.
Artista: Jesper Myrfors
Plains
(: Add .)
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Phantom Monster
Flying
Bayou
(: Add or .)
Obsianus Golem
Obsianus Golem
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Ironroot Treefolk
Smoke
Players can’t untap more than one creature during their untap steps.
Fog
Prevent all combat damage that would be dealt this turn.
Bad Moon
Black creatures get +1/+1.
Camouflage
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Will-o’-the-Wisp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Bayou
(: Add or .)
Living Lands
All Forests are 1/1 creatures that are still lands.
Scrubland
(: Add or .)
Scathe Zombies
Phantom Monster
Flying
Plains
(: Add .)
Plains
(: Add .)
Armageddon
Destroy all lands.
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to that player.
Word of Command
Look at target opponent’s hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they’re from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.