Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Tibor and Lumia

Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Dimir Doppelganger

: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

Vigor

Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner’s library.

Reveillark

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Angelic Chorus

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Emeria Angel

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Wildsize

Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Scion of the Ur-Dragon

Flying
: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Reveillark

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Urza’s Rage

Kicker (You may pay an additional as you cast this spell.)
This spell can’t be countered.
Urza’s Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can’t be prevented.

Macabre Waltz

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Myr Enforcer

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Wildsize

Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Celestial Crusader

Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Flying
Other white creatures get +1/+1.

Myr Enforcer

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Reciprocate

Exile target creature that dealt damage to you this turn.

Bramblewood Paragon

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Wakestone Gargoyle

Defender, flying
: Creatures you control with defender can attack this turn as though they didn’t have defender.

Dimir Doppelganger

: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

Slate Street Ruffian

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

Agoraphobia

Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner’s hand.

Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .