Flying
When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that’s a copy of that creature.
Artista: Joe Slucher
Fire Elemental
Hostile Minotaur
Haste (This creature can attack and as soon as it comes under your control.)
Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Excavating Anurid
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Phantom Ninja
Phantom Ninja can’t be blocked.
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Recruit the Worthy
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Excavating Anurid // Excavating Anurid
Toll of the Invasion
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Bond of Insight
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Demotion
Enchant creature
Enchanted creature can’t block, and its activated abilities can’t be activated.
Darkblade Agent
As long as you’ve surveilled this turn, Darkblade Agent has deathtouch and “Whenever this creature deals combat damage to a player, you draw a card.”
Hired Poisoner
Deathtouch
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Fiery Finish
Fiery Finish deals 7 damage to target creature.
Hostile Minotaur
Haste (This creature can attack and as soon as it comes under your control.)
Azra Bladeseeker
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
Blessing of Belzenlok
Target creature gets +2/+1 until end of turn. If it’s legendary, it also gains lifelink until end of turn.
Rescue
Return target permanent you control to its owner’s hand.
Fire Elemental
Sun-Blessed Mount
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
Bloodline Necromancer
Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Mathas, Fiend Seeker
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has “When this creature dies, each opponent draws a card and gains 2 life.”