Kharis & The Beholder

Flying
When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that’s a copy of that creature.

Hostile Minotaur

Haste (This creature can attack and as soon as it comes under your control.)

Soul-Strike Technique

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Excavating Anurid

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.

Recruit the Worthy

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.

Toll of the Invasion

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

Bond of Insight

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

Loyal Apprentice

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Demotion

Enchant creature
Enchanted creature can’t block, and its activated abilities can’t be activated.

Darkblade Agent

As long as you’ve surveilled this turn, Darkblade Agent has deathtouch and “Whenever this creature deals combat damage to a player, you draw a card.”

Loyal Apprentice

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Fiery Finish

Fiery Finish deals 7 damage to target creature.

Hostile Minotaur

Haste (This creature can attack and as soon as it comes under your control.)

Azra Bladeseeker

When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.

Blessing of Belzenlok

Target creature gets +2/+1 until end of turn. If it’s legendary, it also gains lifelink until end of turn.

Rescue

Return target permanent you control to its owner’s hand.

Sun-Blessed Mount

When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.

Bloodline Necromancer

Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Mathas, Fiend Seeker

Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has “When this creature dies, each opponent draws a card and gains 2 life.”