Malefic Scythe enters with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Artista: Joe Slucher
Obsessive Stitcher
: Draw a card, then discard a card.
,
, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
Forgotten Sentinel
Forgotten Sentinel enters tapped.
Crystalline Resonance
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
Azra Bladeseeker
When Azra Bladeseeker enters, each player on your team may discard a card, then each player who discarded a card this way draws a card.
Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Blessing of Belzenlok
Target creature gets +2/+1 until end of turn. If it’s legendary, it also gains lifelink until end of turn.
Weapon Rack
Weapon Rack enters with three +1/+1 counters on it.
: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Embercleave
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Gluttonous Troll
Trample
When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with “,
, Sacrifice this artifact: You gain 3 life.”)
, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Kharis & The Beholder
Flying
When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that’s a copy of that creature.
Hostile Minotaur
Haste (This creature can attack and as soon as it comes under your control.)
Fire Elemental
Phantom Ninja
Phantom Ninja can’t be blocked.
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Recruit the Worthy
Buyback (You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Excavating Anurid
When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Bond of Insight
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Toll of the Invasion
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.