Serum-Core Chimera

Flying
Whenever you cast a noncreature spell, put an oil counter on Serum-Core Chimera.
Remove three oil counters from Serum-Core Chimera: Draw a card. Then you may discard a nonland card. When you discard a card this way, Serum-Core Chimera deals 3 damage to target creature or planeswalker. Activate only as a sorcery.

Empty the Warrens

Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Empty the Warrens

Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Argothian Uprooting

Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and “When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped.” They’re still lands.

Sphinx of Enlightenment

Flying
When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.

Eternal Skylord

When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.

Rapacious Dragon

Flying
When this creature enters, create two Treasure tokens. (They’re artifacts with “, Sacrifice this token: Add one mana of any color.”)

Zurgo Helmsmasher

Haste
Zurgo Helmsmasher attacks each combat if able.
During your turn, Zurgo Helmsmasher has indestructible.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Fling

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature’s power to any target.

Fellwar Stone

: Add one mana of any color that a land an opponent controls could produce.

Air Marshal

: Target Soldier gains flying until end of turn.

Recruitment Officer

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Tocasia’s Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Tocasia’s Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Tocasia’s Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Tocasia’s Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Rapacious Dragon

Flying
When this creature enters, create two Treasure tokens. (They’re artifacts with “, Sacrifice this token: Add one mana of any color.”)

Caged Sun

As Caged Sun enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Caged Sun

As Caged Sun enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Noise Marine

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you’ve cast this turn to any target.

Abaddon the Despoiler

Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Abaddon the Despoiler

Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Noise Marine

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you’ve cast this turn to any target.

Abaddon the Despoiler

Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.