Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Artista: Johan Grenier
Noise Marine
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you’ve cast this turn to any target.
Abaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Ancient Brass Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Ancient Bronze Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
A-Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
Risen Reef
Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand.
Ancient Brass Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
Ancient Copper Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Ancient Bronze Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Ancient Brass Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Ancient Bronze Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Mayhem Patrol
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Eiganjo Uprising
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell’s mana value.
Eiganjo Uprising
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Eiganjo Uprising
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Eiganjo Uprising
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Thopter
Flying