Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.

Venomous Hierophant

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)

Angel of Vitality

Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Prismari Command

Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.

Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.

Treasure Vault

: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.

Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)

Nymris, Oona’s Trickster

Flash
Flying
Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Spectral Steel

Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Daybreak Coronet

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Angel of Vitality

Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.

Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.

Arachnogenesis

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Silverwing Squadron

Flying, vigilance
Silverwing Squadron’s power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Goro-Goro and Satoru

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.

Bloodmad Vampire

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Silverwing Squadron

Flying, vigilance
Silverwing Squadron’s power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Tome Anima

Tome Anima can’t be blocked as long as you’ve drawn two or more cards this turn.