Vampire Envoy

Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.

Spectral Steel

Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.

Lyev Skyknight

Flying
When Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Henzie “Toolbox” Torre

Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you’ve cast your commander from the command zone this game.

Henzie “Toolbox” Torre

Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you’ve cast your commander from the command zone this game.

Sanctuary Warden

Flying
Sanctuary Warden enters with two shield counters on it.
Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Raffine, Scheming Seer

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Sanctuary Warden

Flying
Sanctuary Warden enters with two shield counters on it.
Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Raffine, Scheming Seer

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.

Raffine, Scheming Seer

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Sanctuary Warden

Flying
Sanctuary Warden enters with two shield counters on it.
Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Henzie “Toolbox” Torre

Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you’ve cast your commander from the command zone this game.

Henzie “Toolbox” Torre

Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you’ve cast your commander from the command zone this game.

Go-Shintai of Boundless Vigor

Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Go-Shintai of Lost Wisdom

Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Go-Shintai of Shared Purpose

Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.