Go-Shintai of Ancient Wars

First strike
At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Go-Shintai of Hidden Cruelty

Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Sundown Pass

This land enters tapped unless you control two or more other lands.
: Add or .

Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)

Savior of Ollenbock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners’ control.

Thalia’s Lieutenant

When Thalia’s Lieutenant enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on Thalia’s Lieutenant.

Dark Impostor

: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.

Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Sundown Pass

This land enters tapped unless you control two or more other lands.
: Add or .

Galea, Kindler of Hope

Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”

Markov Crusader

Lifelink
Markov Crusader has haste as long as you control another Vampire.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Thalia’s Lieutenant

When Thalia’s Lieutenant enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on Thalia’s Lieutenant.

Karmic Guide

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters, return target creature card from your graveyard to the battlefield.

Sphere of Safety

Creatures can’t attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

Carpet of Flowers

At the beginning of each of your main phases, if you haven’t added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Sanctum Prelate

As Sanctum Prelate enters, choose a number.
Noncreature spells with mana value equal to the chosen number can’t be cast.

Sphere of Safety

Creatures can’t attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.

Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.

Hive of the Eye Tyrant

If you control two or more other lands, Hive of the Eye Tyrant enters tapped.
: Add .
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.

Cave of the Frost Dragon

If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.