If you control two or more other lands, Hive of the Eye Tyrant enters tapped.
: Add
.
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.
Artista: Johannes Voss
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add
.
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Lair of the Hydra
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add
.
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add
.
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Hive of the Eye Tyrant
If you control two or more other lands, Hive of the Eye Tyrant enters tapped.
: Add
.
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add
.
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Hive of the Eye Tyrant
If you control two or more other lands, Hive of the Eye Tyrant enters tapped.
: Add
.
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.
Hall of Storm Giants
If you control two or more other lands, Hall of Storm Giants enters tapped.
: Add
.
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward
. It’s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Treasure Vault
: Add
.
,
, Sacrifice Treasure Vault: Create X Treasure tokens.
Den of the Bugbear
If you control two or more other lands, Den of the Bugbear enters tapped.
: Add
.
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with “Whenever this creature attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.” It’s still a land.
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”
Lair of the Hydra
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add
.
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.
Den of the Bugbear
If you control two or more other lands, Den of the Bugbear enters tapped.
: Add
.
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with “Whenever this creature attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.” It’s still a land.
Treasure Vault
: Add
.
,
, Sacrifice Treasure Vault: Create X Treasure tokens.
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
Lair of the Hydra
If you control two or more other lands, Lair of the Hydra enters tapped.
: Add
.
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.
Den of the Bugbear
If you control two or more other lands, Den of the Bugbear enters tapped.
: Add
.
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with “Whenever this creature attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.” It’s still a land.
Hall of Storm Giants
If you control two or more other lands, Hall of Storm Giants enters tapped.
: Add
.
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward
. It’s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”
Cave of the Frost Dragon
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add
.
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.
Treasure Vault
: Add
.
,
, Sacrifice Treasure Vault: Create X Treasure tokens.
Hive of the Eye Tyrant
If you control two or more other lands, Hive of the Eye Tyrant enters tapped.
: Add
.
: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.