Angel of Vitality

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Dreadhorde Twins

When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Lyev Skyknight

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Imperious Oligarch

Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Mirror March

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Mirror March

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Daybreak Coronet

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Estrid’s Invocation

You may have Estrid’s Invocation enter the battlefield as a copy of an enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.”

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.

Estrid’s Invocation

You may have Estrid’s Invocation enter the battlefield as a copy of an enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.”

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.

Mask

Enchant permanent
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.

Vivien’s Invocation

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Vivien’s Invocation

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Lead by Example

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)