Lieutenants of the Guard

Council’s dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Vampire Envoy

Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.

Silverwing Squadron

Flying, vigilance
Silverwing Squadron’s power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Brightwood Tracker

, : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Angel of Vitality

Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Tomik, Distinguished Advokist

Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.

Dreadhorde Twins

When Dreadhorde Twins enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.

Lyev Skyknight

Flying
When Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

Imperious Oligarch

Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Mirror March

Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Fiery Temper

Fiery Temper deals 3 damage to any target.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Daybreak Coronet

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.

Estrid’s Invocation

You may have Estrid’s Invocation enter as a copy of an enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.”

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.

Estrid’s Invocation

You may have Estrid’s Invocation enter as a copy of an enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.”

Mask

Enchant permanent
Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)

Estrid, the Masked

+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.