Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Raven Familiar

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Demolish

Destroy target artifact or land.

Fury Charm

Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

Dakmor Salvage

Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.
: Add .

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Thespian’s Stage

: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Savage Lands

Savage Lands enters the battlefield tapped.
: Add , , or .