Millstone

, : Target player mills two cards.

Adarkar Wastes

: Add .
: Add or . Adarkar Wastes deals 1 damage to you.

Spark Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it’s attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Angelic Wall

Defender (This creature can’t attack.)
Flying

Angelic Wall

Defender (This creature can’t attack.)
Flying

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Ghitu Encampment

Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land. (It deals combat damage before creatures without first strike.)

Patrician’s Scorn

If you’ve cast another white spell this turn, you may cast this spell without paying its mana cost.
Destroy all enchantments.

Sliversmith

, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

Dakmor Salvage

Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Evolution Charm

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.

Venarian Glimmer

Target player reveals their hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.

Midnight Charm

Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.

Fury Charm

Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

Dawn Charm

Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.

Piracy Charm

Choose one —
• Target creature gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.