War Cadence

: This turn, creatures can’t block unless their controller pays for each blocking creature they control.

Furnace of Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Elven Cache

Return target card from your graveyard to your hand.

May Civilization Collapse

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.

Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.

I Call on the Ancient Magics

When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.

Nature Demands an Offering

When you set this scheme in motion, target opponent chooses a creature you don’t control and puts it on top of its owner’s library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.

Furnace of Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Heartstone

Activated abilities of creatures cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Furnace of Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Disorient

Target creature gets -7/-0 until end of turn.

Mist Leopard

Shroud (This creature can’t be the target of spells or abilities.)

Storm Elemental

Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

Furnace of Rath

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Rage Weaver

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)

Rage Weaver

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)