Energy Field

Prevent all damage that would be dealt to you by sources you don’t control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Overburden

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner’s hand.

Cinder Marsh

: Add .
: Add or . Cinder Marsh doesn’t untap during your next untap step.

Charm Peddler

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Robber Fly

Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

Cho-Manno’s Blessing

Flash
Enchant creature
As Cho-Manno’s Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn’t remove Cho-Manno’s Blessing.

Bifurcate

Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

War Cadence

: This turn, creatures can’t block unless their controller pays for each blocking creature they control.

Common Cause

Nonartifact creatures get +2/+2 as long as they all share a color.

Whirlwind

Destroy all creatures with flying.

Living Lands

All Forests are 1/1 creatures that are still lands.

Uktabi Wildcats

Uktabi Wildcats’s power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Treefolk Seedlings

Treefolk Seedlings’s toughness is equal to the number of Forests you control.