Living Lands

All Forests are 1/1 creatures that are still lands.

Force Spike

Counter target spell unless its controller pays .

Updraft

Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn’s upkeep.

Seasinger

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Lightning Cloud

Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.

Elven Cache

Return target card from your graveyard to your hand.

Quirion Druid

, : Target land becomes a 2/2 green creature that’s still a land. (This effect lasts indefinitely.)

Vanishing

Enchant creature
: Enchanted creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Wind Shear

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Jolt

You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn’s upkeep.

Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate this ability only once each turn.

Purraj of Urborg

Purraj of Urborg has first strike as long as it’s attacking.
Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.

Phyrexian Tribute

As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.

Uktabi Wildcats

Uktabi Wildcats’s power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Disempower

Put target artifact or enchantment on top of its owner’s library.

Sand Golem

When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.

Gorilla Berserkers

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can’t be blocked except by three or more creatures.

Storm Elemental

Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

Gorilla Berserkers

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can’t be blocked except by three or more creatures.