Buyback (You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature’s toughness.
Artista: John Matson
Rats of Rath
: Destroy target artifact, creature, or land you control.
Tradewind Rider
Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.
Vodalian Illusionist
,
: Target creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)
Phantom Warrior
Phantom Warrior can’t be blocked.
Festering Evil
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Downdraft
: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.
Gorilla Warrior
Skeletal Snake
Stone Rain
Destroy target land.
Assassin’s Blade
Cast this spell only during the declare attackers step and only if you’ve been attacked this step.
Destroy target nonblack attacking creature.
Giant Octopus
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Merfolk of the Pearl Trident
Updraft
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn’s upkeep.
Seasinger
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
Living Lands
All Forests are 1/1 creatures that are still lands.
Force Spike
Counter target spell unless its controller pays .
Lightning Cloud
Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.
Elven Cache
Return target card from your graveyard to your hand.
Quirion Druid
,
: Target land becomes a 2/2 green creature that’s still a land. (This effect lasts indefinitely.)
Vanishing
Enchant creature
: Enchanted creature phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)
Wind Shear
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Nocturnal Raid
Black creatures get +2/+0 until end of turn.