Loyal Pegasus

Flying
Loyal Pegasus can’t attack or block alone.

Short Sword

Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Coordinated Assault

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Tidebinder Mage

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Tidebinder Mage.

Dire Fleet Interloper

Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Coordinated Assault

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Drake Haven

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

Drake Haven

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

Call for Unity

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.

Call for Unity

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.

Hushwing Gryff

Flash
Flying
Creatures entering the battlefield don’t cause abilities to trigger.

Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Gauntlet of Power

As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Restoration Gearsmith

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

Coordinated Assault

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Steppe Glider

Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Wave-Wing Elemental

Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

Aven Battle Priest

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.

Aven Sunstriker

Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)