Flying
Loyal Pegasus can’t attack or block alone.
Artista: John Severin Brassell
Short Sword
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Tidebinder Mage
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Tidebinder Mage.
Dire Fleet Interloper
Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Drake Haven
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
Drake
Flying
Drake Haven
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Hushwing Gryff
Flash
Flying
Creatures entering the battlefield don’t cause abilities to trigger.
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Gauntlet of Power
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Skyswirl Harrier
Flying
Restoration Gearsmith
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Night’s Whisper
You draw two cards and you lose 2 life.
Steppe Glider
Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Wave-Wing Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
Aven Battle Priest
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.
Aven Sunstriker
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)