Steppe Glider

Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Wave-Wing Elemental

Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.

Aven Battle Priest

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters, you gain 3 life.

Aven Sunstriker

Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Rakshasa Deathdealer

: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.

Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
As Obelisk of Urd enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.

Hushwing Gryff

Flash
Flying
Creatures entering don’t cause abilities to trigger.

Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Mogis’s Warhound

Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Mogis’s Warhound attacks each combat if able.
Enchanted creature gets +2/+2 and attacks each combat if able.

Loyal Pegasus

Flying
Loyal Pegasus can’t attack or block alone.

Disciple of Phenax

When Disciple of Phenax enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Coordinated Assault

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Tidebinder Mage

When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Tidebinder Mage.