Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Artista: John Stanko
Rooftop Storm
You may pay rather than pay the mana cost for Zombie creature spells you cast.
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Human
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Possessed Skaab
When Possessed Skaab enters, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Pirate’s Cutlass
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Weaver of Lightning
Reach (This creature can block creatures with flying.)
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Obsessive Skinner
When Obsessive Skinner enters, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
Hardened Escort
Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Sol Ring
: Add
.
Tunnel Surveyor
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Baseball Bat
When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Portable Hole
When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
Containment Priest
Flash
If a nontoken creature would enter and it wasn’t cast, exile it instead.
Raffine’s Informant
When Raffine’s Informant enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)