Feeling of Dread

Tap up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strength of Arms

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Ophiomancer

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Strength of Arms

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Chronicler of Heroes

When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.

Portable Hole

When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

Lae’zel, Githyanki Warrior

Double strike
Specialize
When you cast this spell, it gains “When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner’s control.”

Nalia de’Arnise

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

Lae’zel, Callous Warrior

Double strike
When this creature enters or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.

Lae’zel, Blessed Warrior

Double strike
When this creature enters or specializes, seek a nonland permanent card with mana value 3 or less.

Lae’zel, Primal Warrior

Double strike
When this creature enters or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.

Lae’zel, Vlaakith’s Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)

Lucky Clover

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Lae’zel, Vlaakith’s Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)

Nalia de’Arnise

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

Seasoned Dungeoneer

When Seasoned Dungeoneer enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Lae’zel, Vlaakith’s Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)

Drown in the Loch

Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard.

Nalia de’Arnise

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

Seasoned Dungeoneer

When Seasoned Dungeoneer enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Nalia de’Arnise

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

Raffine’s Informant

When Raffine’s Informant enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Illuminator Virtuoso

Double strike
Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)