Flash
If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.
Artista: John Stanko
Desperate Ravings
Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Possessed Skaab
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
Consecrated by Blood
Enchant creature
Enchanted creature gets +2/+2 and has flying and “Sacrifice two other creatures: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Containment Priest
Flash
If a nontoken creature would enter the battlefield and it wasn’t cast, exile it instead.
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player’s upkeep, that player mills two cards.
Tormented Soul
Tormented Soul can’t block and can’t be blocked.
Paragon of New Dawns
Other white creatures you control get +1/+1.
, : Another target white creature you control gains vigilance until end of turn. (Attacking doesn’t cause it to tap.)
Magister of Worth
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Magister of Worth
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Rouse the Mob
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Satyr Rambler
Trample
Chronicler of Heroes
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
Sedge Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Somberwald Vigilante
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Tenacious Dead
When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner’s control.
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Somberwald Vigilante
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Builder’s Blessing
Untapped creatures you control get +0/+2.
Kessig Malcontents
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
Nightshade Peddler
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.