Undead Sprinter

Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.

Clifftop Lookout

Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Woe Strider

When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

Steadfast Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn’t cause them to tap.)

Rabid Bite

Target creature you control deals damage equal to its power to target creature you don’t control.

Rainbow Dash

Flying, haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)
Sonic Rainboom — : If you’re at least 100% cool, add , draw a card, and reset your coolness.

Applejack

Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy’s name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.

Open the Gates

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Rabid Bite

Target creature you control deals damage equal to its power to target creature you don’t control.

Proficient Pyrodancer

When Proficient Pyrodancer enters, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

Proficient Pyrodancer

When Proficient Pyrodancer enters, you may put an art sticker on a nonland permanent you own.
: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

Steadfast Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn’t cause them to tap.)

A-Steadfast Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Steadfast Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn’t cause them to tap.)

Taunting Kobold

Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Woe Strider

When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.

Jetmir’s Fixer

: Jetmir’s Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir’s Fixer instead.

Whack

This spell costs less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.