Depopulate

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Serpentine Ambush

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Dreamroot Cascade

This land enters tapped unless you control two or more other lands.
: Add or .

Stormcarved Coast

This land enters tapped unless you control two or more other lands.
: Add or .

Serpentine Ambush

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Dreamroot Cascade

This land enters tapped unless you control two or more other lands.
: Add or .

Stormcarved Coast

This land enters tapped unless you control two or more other lands.
: Add or .

Pool of Vigorous Growth

, , Discard a card: Create a token that’s a copy of a random creature card with mana value X. Activate only as a sorcery.

Blazing Rootwalla

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Leonin Sanctifier

Lifelink
When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.

Blazing Rootwalla

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Glimpse of Tomorrow

Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Glimpse of Tomorrow

Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Glimpse of Tomorrow

Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Blazing Rootwalla

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Glimpse of Tomorrow

Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Strict Proctor

Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

Venerable Warsinger

Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.

Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Callous Bloodmage

When Callous Bloodmage enters, choose one —
• Create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
• You draw a card and you lose 1 life.
• Exile target player’s graveyard.

Strict Proctor

Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

Strict Proctor

Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .

Callous Bloodmage

When Callous Bloodmage enters, choose one —
• Create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
• You draw a card and you lose 1 life.
• Exile target player’s graveyard.

Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.