Thorn-Thrash Viashino

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
: Thorn-Thrash Viashino gains trample until end of turn.

Shock

Shock deals 2 damage to any target.

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Shock

Shock deals 2 damage to any target.

Resounding Thunder

Resounding Thunder deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to any target.

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Shock

Shock deals 2 damage to any target.

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Time Warp

Target player takes an extra turn after this one.

Kuro, Pitlord

At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.

Thorn-Thrash Viashino

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
: Thorn-Thrash Viashino gains trample until end of turn.

Resounding Thunder

Resounding Thunder deals 3 damage to any target.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to any target.

Shock

Shock deals 2 damage to any target.

Shah of Naar Isle

Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle’s echo cost is paid, each opponent may draw up to three cards.

Lost Hours

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Infiltrator il-Kor

Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Gossamer Phantasm

Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

Extirpate

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Bioplasm

Whenever Bioplasm attacks, exile the top card of your library. If it’s a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card’s power and Y is its toughness.

Stitch in Time

Flip a coin. If you win the flip, take an extra turn after this one.