Haunted Ridge

This land enters tapped unless you control two or more other lands.
: Add or .

The Celestus

If it’s neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it’s night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Temple of Deceit

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Haunted Ridge

This land enters tapped unless you control two or more other lands.
: Add or .

Deserted Beach

This land enters tapped unless you control two or more other lands.
: Add or .

Deserted Beach

This land enters tapped unless you control two or more other lands.
: Add or .

Myriad Landscape

Myriad Landscape enters tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Shipwreck Marsh

This land enters tapped unless you control two or more other lands.
: Add or .

Shipwreck Marsh

This land enters tapped unless you control two or more other lands.
: Add or .

Overgrown Farmland

This land enters tapped unless you control two or more other lands.
: Add or .

Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.

Bolas’s Citadel

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Geometric Nexus

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell’s mana value.
, , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

Geometric Nexus

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell’s mana value.
, , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

Myriad Landscape

Myriad Landscape enters tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Geometric Nexus

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell’s mana value.
, , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

Great Hall of Starnheim

Great Hall of Starnheim enters tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Abrade

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.

Command Beacon

: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Command Beacon

: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Abrade

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.

Command Beacon

: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.