Commune with Dinosaurs

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Hornet Queen

Flying, deathtouch
When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Rampaging Ferocidon

Menace
Players can’t gain life.
Whenever another creature enters, Rampaging Ferocidon deals 1 damage to that creature’s controller.

Regisaur Alpha

Other Dinosaurs you control have haste.
When Regisaur Alpha enters, create a 3/3 green Dinosaur creature token with trample.

Ornery Dilophosaur

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

Pursued Whale

When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with “This creature can’t block” and “Creatures you control attack each combat if able.”
Spells your opponents cast that target Pursued Whale cost more to cast.

Pirate

This creature can’t block.
Creatures you control attack each combat if able.

Pursued Whale

When Pursued Whale enters, each opponent creates a 1/1 red Pirate creature token with “This creature can’t block” and “Creatures you control attack each combat if able.”
Spells your opponents cast that target Pursued Whale cost more to cast.

Hornet Queen

Flying, deathtouch
When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Cloudsteel Kirin

Flying
Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Cloudsteel Kirin

Flying
Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Cloudsteel Kirin

Flying
Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Cloudsteel Kirin

Flying
Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Mobilizer Mech

Flying
Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Cloudsteel Kirin

Flying
Equipped creature has flying and “You can’t lose the game and your opponents can’t win the game.”
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

Fey Steed

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Fey Steed

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.