Raise the Past

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Soulstone Sanctuary

: Add .
: This land becomes a 3/3 creature with vigilance and all creature types. It’s still a land.

Soulstone Sanctuary

: Add .
: This land becomes a 3/3 creature with vigilance and all creature types. It’s still a land.

Raise the Past

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Pyreswipe Hawk

Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)

Pyreswipe Hawk

Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)

Sunbird’s Invocation

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell’s mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Blast Zone

Blast Zone enters with a charge counter on it.
: Add .
, : Put X charge counters on Blast Zone.
, , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Quest for the Necropolis

Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis.
, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.

Arena of Glory

Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won’t untap during your next untap step.)

Eldrazi Temple

: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Basilisk Gate

: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Arena of Glory

Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won’t untap during your next untap step.)

Blast Zone

Blast Zone enters with a charge counter on it.
: Add .
, : Put X charge counters on Blast Zone.
, , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Runecarved Obelisk

: Add . Put two charge counters on Runecarved Obelisk.
, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.

Sandstorm Verge

: Add .
, : Target creature can’t block this turn. Activate only as a sorcery.

Botanical Sanctum

Botanical Sanctum enters tapped unless you control two or fewer other lands.
: Add or .

Botanical Sanctum

Botanical Sanctum enters tapped unless you control two or fewer other lands.
: Add or .

Harvester of Misery

Menace
When Harvester of Misery enters, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.

Harvester of Misery

Menace
When Harvester of Misery enters, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.

Emergent Haunting

At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Emergent Haunting isn’t a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Botanical Sanctum

Botanical Sanctum enters tapped unless you control two or fewer other lands.
: Add or .