Cait, Cage Brawler

During your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

Cait, Cage Brawler

During your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

Cait, Cage Brawler

During your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

Mr. House, President and CEO

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
, : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Stunt Double

Flash
You may have Stunt Double enter as a copy of any creature on the battlefield.

Salt Road Ambushers

Whenever another permanent you control is turned face up, if it’s a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Atzocan Seer

: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy all nontoken creatures.

Phyrexian Scriptures

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents’ graveyards.

Permeating Mass

Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

Bound by Moonsilver

Enchant creature
Enchanted creature can’t attack, block, or transform.
Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Blood Mist

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Moonlight Hunt

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy all nontoken creatures.

Shrapnel Slinger

When Shrapnel Slinger enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.

Urza’s Sylex

, , Exile Urza’s Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza’s Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Moonlight Hunt

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.