Moonsilver Key

, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Moonsilver Key

, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Destroy all nontoken creatures.

Tome of the Infinite

, : Conjure a random card from Tome of the Infinite’s spellbook into your hand. It perpetually gains “You may spend mana as though it were mana of any color to cast this spell.”

Cogwork Archivist

Reach
, : Put target card from a graveyard on the bottom of its owner’s library.

Giant’s Amulet

When Giant’s Amulet enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant’s Amulet to it.
Equipped creature gets +0/+1 and has “This creature has hexproof as long as it’s untapped.” (It can’t be the target of spells or abilities your opponents control.)
Equip

Kardur’s Vicious Return

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, Kardur’s Vicious Return deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

Gilded Assault Cart

Trample
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.

Ramos, Dragon Engine

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell’s colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

Silas Renn, Seeker Adept

Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)

Command Tower

: Add one mana of any color in your commander’s color identity.

Ramos, Dragon Engine

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell’s colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.

Silas Renn, Seeker Adept

Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)

Confiscation Coup

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent’s mana value. If you do, gain control of it.

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Skyclave Sentinel

Kicker (You may pay an additional as you cast this spell.)
Flying, defender
If Skyclave Sentinel was kicked, it enters with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn’t have defender.

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip

Maul of the Skyclaves

When Maul of the Skyclaves enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip